Battle of Attu
In May 1943, the U.S. ended the Aleutian campaign by invading Attu Island. The battle lasted two weeks and most of the Japanese defenders were killed in brutal hand-to-hand combat.
This scenario explores a hypothetical intervention by the IJN. The IJN actually planned a counterattack and began gathering fleet assets, but it was cancelled when the island fell. This scenario is also an excuse for a big battleship fight.
Task Force Roger (Rear Admiral Francis Rockwell)
The U.S force consists of:
- USS Pennsylvania (use USS Arizona but does not have Inspire to Victory).
- USS Idaho (use USS California)
- USS Nevada
- Additional units worth 70 points.
- Additional units must consist of destroyers, light cruisers (units with CL in the name), and air support.
- At least three destroyers must be selected.
- Air support can include up to 2 land-based P-40 Warhawks. No other aircraft may be selected.
- Must comply with 1943 year restrictions and historical class limits. No non-US units.
Japanese Force (Admiral Mineichi Koga)
The Japanese force consists of:
- Musashi, but use the stats for Yamato (not Sho-Go) as that better represents Musashi’s armament in 1943.
- Additional units worth 130 points.
- Additional units must consist of cruisers, destroyers, and air support.
- At least two destroyers must be selected.
- Air support can include up to 2 B5N2 “Kates” (either version) and up to 2 D4YI “Judys”. These aircraft are assumed to be based off of Shokaku and Zuikaku, which are operating at a large distance away. Therefore, treat them as land-based for this scenario.
- Tone and Chikuma may not be selected – they are busy escorting the Japanese carriers.
- Must comply with 1943 year restrictions and historical class limits. No non-Japanese units.
Use the standard map with one island in the U.S. deployment zone (representing Attu).
Awful Weather – The Aleutians have terrible weather. At the start of each turn, roll a die. If 1-3, mist and fog create night-like conditions for the turn. Darkness rules apply. On a 4-5, heavy fog creates even worse conditions. Darkness rules apply. In addition, all ships have concealment, attacks at ranges greater than 1 are impossible, and planes cannot fly. On a 6, the weather is clear.
Exit Battlefield – Japanese ships in the U.S. deployment zone may spend 1 movement to exit the battlefield. If they are not crippled, they score VP equal to their point cost.
Radar Refit – USS Nevada was recently upgraded with better radar. It has the Radar Solution special ability for this battle. Note that this lets Nevada perform better in darkness conditions while undamaged.
Score victory points for destroyed units as normal. In addition, non-crippled Japanese ships that exit out of the U.S. deployment zone score victory points equal to their point value.